'ello, I'm Ewan, I collect games and write game reviews! Stick around for gaming news, collection updates and a weekly game review every Friday!
Friday, 17 July 2015
Game Reviews #20 - Little Inferno
Platform: Steam
Store Page
Price I Paid: Free! (TremorGames)
Burn. All. The. Things. Yes, Little Inferno! I picked this up off of TremorGames because I saw NerdCubed play it and noticed that you could burn photos, along with a variety of items. I like burning things, so why not, seems like a perfect little game for me. Honestly, I would have been happy just burning things but Little Inferno wanted to offer more.
So they put a story into the game, while I don't put stories on my review as to not spoil them, I think I should touch on how this story goes. Everyone has fireplaces, you have to burn things to make a load of warmth inside as the outside is cold and bad and everything awful. But how does one get things to burn in the fireplace and keep oneself warm?
Catalogues, you buy items with coins you get off of burning things and spiders, which allow you to buy something out of the catalogue, when you've bought all items on one page of the catalogue, a new catalogue is opened with more expensive items. Sounds great, until you have to wait for the items to burn them. Some items nearer to the end take a few minutes to appear in your inventory, it's ridiculous! You can speed the process up with tokens, but that's like adding a microtransactional system to your game without actually letting people buy useful items. It's best to just open the web browser up on Steam and read this while you wait.
The waiting time in this game reminds me of the Simpsons Tapped Out. A cool game if it weren't made by EA. The time it takes to build certain things in that game is purely ridiculous, eventually taking a day and a half to finish a building, but don't worry, you can spend an exuberant amount of money on donuts, which is their token "premium currency".
The burning animations for each item are superb. Setting fire to corn will make it pop, setting fire to the Tiki heads and they'll spew fire out of their mouth. It's great to see that so much work has gone into the animations and how unique each item is. I'm a big fan of the art style of this game, probably why I played all the way through to the end I suppose.
The game wont take long to beat, 2 hours at the most, just keep burning your things, make your way through all the catalogues and so on. Keep the hug token.
A cool idea that was executed fairly well, however the microtransaction-esq method of tickets to speed up items that take minutes to appear may turn some people away from this game.
Little Inferno gets a 7/10
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